Lord of the Rings: Rise to War

A structured usability evaluation across onboarding, UI, interaction, and game feel — turning play-test observations into a prioritized, actionable fix list for the team.

UX AUDIT# MOBILE

Role: UX Director

Studio: NetEase Games

Product: The Lord of the Rings: Rise to War

Type: UX Audit / Usability Evaluation

Date: June 2023

#Usability audit. #Onboarding. #Readability. #Interaction design. #Game feel

CONTEXT

Rise to War was live, but the team needed an outside, structured read on where the experience was losing players. My job was to evaluate the current UX end to end and turn what I found into concrete, prioritized recommendations the team could act on.

Rather than opinion-based feedback, I treated it as a proper evaluation: play the game far enough to hit real friction, benchmark it against strong competitors, then write up findings the way a usability report should read — issue, evidence, priority, suggestion.

01. Play the game and record the screen (2 days) — reached 6 Commanders, level 15–32, tile power 150

02. Observe issues and take notes as they happened, not from memory afterward

03. Play high-rated competitor games (1 day) to calibrate what "good" looks like in the same genre

04. Analyze and identify usability issues, and assign each a priority

05. Write the report (3 days) — organized into Onboarding, UI & Interaction, and Game Feel

Every finding below follows the same structure from the original report: what's happening, why it matters to the player, and what I recommended instead.

Onboarding

UI & Interaction

Game Feel

Contact

Reach out anytime for collaborations or questions.

Email

info@parisazhong.com

© 2026. All rights reserved.